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Expedition to the demonweb pits 5e
Expedition to the demonweb pits 5e





expedition to the demonweb pits 5e
  1. EXPEDITION TO THE DEMONWEB PITS 5E FULL
  2. EXPEDITION TO THE DEMONWEB PITS 5E CODE
  3. EXPEDITION TO THE DEMONWEB PITS 5E SERIES

Whatever the paladin does, you should try very hard to let it work - ie, try to let him find a solution that will let the party escape without violating his code of conduct.Īlignment questions are usually pretty sticky, but this one is fairly clear cut. Heck, maybe he'll pray for divine guidance. Maybe he'll try intimidating the hag into giving the group the answer anyway maybe he'll try bargaining and offering something other than a soul maybe the group will attack the hag. Your paladin will try to find a solution to this problem that doesn't involve committing an evil act and losing his paladin status. The answer is: yes, that's pretty awful, and no, you shouldn't be doing this. You're asking: "hey, isn't this kind of awful for the paladin, to be put in a spot where he has to lose his paladin status to survive? As the DM, should I really be doing this?" For a bad consequence of this magnitude, you should make sure that the paladin doesn't stumble into it by accident.īut I think the question you're really asking is something different. If the paladin goes to extract the giant's soul, he should be able to feel that what he's doing is deeply evil and is going to put his paladin status at risk. and, by the way, this is the sort of trouble that should be clearly telegraphed. If your paladin goes along with this, I think he's in trouble. Making deals with evil creatures is pretty evil, and trading in souls is definitely evil. (I'd argue that, if the characters don't particularly want to perform the evil act, but it's their only way to survive, that should be less likely to mean it's an alignment change.)īut "is this particular act an evil act, such as would cause a paladin to Fall?" is an easier question.

EXPEDITION TO THE DEMONWEB PITS 5E FULL

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 2E Compatible ruleset.The question of "should this character's alignment change?" is always difficult to answer, and we can't really answer it here.

expedition to the demonweb pits 5e

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EXPEDITION TO THE DEMONWEB PITS 5E SERIES

The first of a new series of other-planar adventures, this module includes several new monsters, maps of the Demonweb and lair of Lolth, and notes on eight alternate worlds, suitable for expansion and addition to existing AD&D campaigns. It may be played on its own or as the climax of the "Giant" series (G1-G3) and the 'Drow' series (D1-D3). This module is the exciting conclusion of a series of seven AD&D modules. Through your encounter with the dark elves, you have found the true source of the evil - the demon queen Lolth! Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. About This Content Q1 Queen of the Demonweb Pits How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition.







Expedition to the demonweb pits 5e